Hi, I'm trying to bake maps but all maps are coming in black color and my #UVS are fine. It would be great If someone can help me with it. For more info see the attachments.
Hi, I used - sizeable flag in the script and it is working fine but it's also collapsing my whole window when I use frame layout. See the screenshot for more info.
Hey all, hoping to find some info on how F1 suspension work and wheels / Steering work.. any ideas where one can find super detail stuff on F1. Cheers.
http://m-w.com/info/favorite.htm The above mentioned is now the third most popular non-word, after "ginormous" and "confuzzled". "Alot" didn't even appear on the list but I'm not sure if anyone counted that.
Sure. plug a "select" node into the set static mesh node. This will allow you to define a list of multiple meshes and choose randomly. random int and random int from stream nodes can help you generating a random number, that you can use later to select a random mesh from your list. You could also just make an array of…
These should help, I could make an example scene if you need more assistance, but I would make a black and white texture to use as the mask, and lerp that with the vertex painting to make it to only where you want to use it, and plug that into OpacityMask…