Enable 2 sided in the material. Secondly, is the material set to Opaque? Select the Light source (or put up another one which is not Dominant) and see if it casts shadows. For some reason, UDK will only cast Dynamic shadows during run-time and not in the viewport of the editor, UNLESS you select a light to preview it. If…
If you change macros.run to macros.edit then you can read the code of the macro. In this case looks like the Filters struct the macro uses doesn't support multiple objects selected. If you use macros from the "Ribbon - Modeling" it'll support both Edit Poly and Editable Poly. if Ribbon_Modeling.isFaceMode() then macros.run…
If you just need it to rotate it around an object you can select the object to pivot around, select the object to rotate then parent constrain (maintain offset). You can then rotate the pivot object and that'll rotate the other object around it. You have to go to the hierarchy afterwards to delete the constraint and zero…
6 for get out of sub object level..only for edit poly though. In edit mesh you press the same number...1 for get into verts, press 1 again to get out.. For moving something not by selecting that particular thing (example 1 particular verts) you can always lock selection toggle (default spacebar)...but honestly i never use…
just work with edges, so much faster as verts for extending faces or creating faces. Like select 2 counter edges and hit 'bridge'. Or select one edge, hold down shift and drag the edge to extend it to a new face. If you accidently create wrong faces maybe switch to wireframe mode? - so you know better on which vert you…
To unbind an object you select the object then go to Skin>>Detach Skin With the tire still selected go to Modify>>Freeze Transformations This will zero out and movements that have been done to the tire. It assures that you are starting with clean history. Then do a Modify>>Center Pivot, to assure that the rotation axis is…
I see a lot of overlays, each embossed. One way to do this would be to start with a gray canvas, then make a circle selection and subtract and add rectangular and/or circular selections to/from it to make an interesting shape. Then fill with white (or Stroke with white) and emboss the whole canvas. Make a new layer, fill…
Can't figure out what I'm doing wrong. I've tunneled out a bunch of rooms and want to build beds and shit, but half the stuff I select "needs [that item]". Eg, I select build bed, and it says in red "Needs bed". Wtf? Also, there's fucking rocks all over the tunneled out areas and I don. Know what to do with all of it?
Hey guys, thanks for the suggestions. I've kept the document size exactly the same and tested Zapplink on some other models which worked fine on them. I don't know if it has anything to do with the matcap selected - when I had the flat color matcap selected it didn't seem to work, but any other e.g. basic material worked…
I only use the envelopes to get a very basic weighting. From there, I go and click the button with a picture of a wrench on it and start adjusting weights manually. Go into the vert selection mode, select a lot of verts, choose an envelope, increase or decrease the weights. etc. Try putting your model in a crazy pose and…