Hey everyone, I'm new to these forums, so just thought I'd send a few screens of an HK416 model I made. Any critiques are greatly appreciated. Textured: Shaded: Wireframe:
Some new screen shots .vs. real life comparisons, as well as pics from the new sandbox editor. The characters look hot! http://duggmirror.com/gaming_news/AMAZING_NEW_CRYSIS_SCREENSHOTS_AND_COMPARISONS/
Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…
Face planes above is a great piece of advice! You can also use a program like Daz as reference on a screen next to you while you work. If the work above is for training then I don't think concentrating on just a head for such a long time is a good idea. You should be making a lot of figure sketches to get comfortable with…