This is from the stat menu, not sure how it varies based on a proper execution of the packaged version yet. What do you think? I've noticed the texture pool is capped at 800mb. I'm going to assume this means if my VRAM was a capacity of 1GB then this is good figure. I don't know if that's how it works though.
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
As far as the rumoured specifications go, from what I've heard it'll have Dual Core 2.5GHz CPU (futher rumour Dual CPU Dual Core) Dual Core ATi R520 600MHz GPU (10MB Video Buffer) 128/256MB System Ram (no one's been clear on this) 16MB Audio RAM (Same Audio Chip as the GameCube I think) 512MB CompactFlash 54Mb WiFi b/g…
DICE Vegetation artist Simon Barle shared some secrets of creating detailed natural landscapes worthy of Battlefield and Uncharted. About Simon Barle Im a 3D artist from Sweden working at DICE as a vegetation artist. Ive always had an interest in video games and a pretty vivid imagination so working with games was a…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
Hello again, sorry for being late! i went through some things and i feel like i moved too far from initial concept. when i started texturing i realized that i cant make glass look good so i went to artstation for more inspiration and met this chests…
Alright so here I go again, another character. Going to record this one on poylcount and artstation. I won't bother posting all the reference I used but I will post what led me to make this man (he isn't finished at the time im writing this 11/10/2019 EU). First stage: The idea I always wanted to make something simple, I…
howdy guys I figured this disscusion warrents its own thread and I don't want to be seen causing a stir in the Brothers in Arms thread and end up getting a virtural headbutt off of sumguy ...or Daz for taht matter for turning it into is forcasted debate ....its still a very intresting point though. heres a post by Cthogu…
Front part is ready. Except screw holes. I'll add details to them at the very end. Are 800px wide images ok to see the details? Or someone needs full res?