everyone has their own way of doing it from what I can tell. I know it sucks but you kind of have to just try different ways til you find what you're comfortable with. Some people model a low from scratch, some people model the low then subdivide it and edit to make the high, some people model the high then edit the cage…
I don't know if there's a way to do what you're looking for specifically, but you can extrude along a curve as polygons directly without having to convert from nurbs. Also, the extrusion history is powerful enough that you can go back and add more divisions by editing the profile or path curves so there's no need to edit…
Are we playing the expanded edition then? Didcot's part of Great Western Railways, not the Transport for London network... Hmmm, well, if we're playing those rules then OK, but I think you should have made it clearer in the opening. *grumble* It's also very tricky... I think the only legal moves from didcot at this stage…
Depends on your router and hub docs, but if it's an older router you might need to use a cross-over cable between it and one of the ports on the hub, then yes the router should be visible to the rest of the network. If you're not going to use dhcp on the clients, put the adsl router's ip address into each computer's DNS…
Thanks a lot man, you're a life saver. I do have a couple questions though, mostly having to do with figuring out how replicate edit poly commands from max. First, is there a way to extrude along normals like you can in max? I have a ring of faces selected and I want to extrude them out. I can do it by group, or by…
I spent 40 euro in this xmas sale :D - Fear 2 + Reborn - Crysis + Warhead (i already had Crysis but retail) - GTAIV complete edition - Mafia II + 2 dlcs - Portal In the past months i bought too many retail games at play.com like splinter cell conviction, the last prince of persia and darksiders, between 14~25 euro. What i…
Only the vertices that have two (or more) normals are duplicated. Or at least only those should be... up to the export code. So if you look at Poop's tutorial, only the row of verts along the bottom of the nose get duped. The others, incl. the outsides of the nostrils where the crease ends, get just one normal each. Edit:…
pokemon, easily. the fact that it's the first thing that came to my head INSTANTLY says a lot edit: hahah, I didn't even read past the first line. made this post then went back up to read... pokemon. edit more yay: a naruto one sounds like it could be promising too, with the cell shaded type graphics that the other naruto…
Yep, same monkey, different suit. Probably a good idea to get familiar with the curve editor if you plan on doing anything more complex. Edit: One other thing to mention, you can set an object to loop. So for example you have a gear and you want it to spin 360 degrees every 60f the entire time your animation is going on.…
Hello to eveyone! I keep having some strange error in my maps when I bake in Marmoset (or even other baking softwares). Want to bake a Alpha Mask of a chain mail made in Zbrush with Nanomesh, on a simple plane. Seams easy and it should be, but it continues to add some other "geometry" that isn't in my highpoly. Here the…