Ah yeah - I did initially think if wasn't going to go down the high poly route to add some light bevelling to the beams and paint in normal map scratches etc. in SP- similar to this:
Oh totally, I need at least a week between hitting a deadline and looking at the piece again!! I did however take some screenshots today, to add to my portfolio - more pics there (www.allyalbon.com)
3D Environment Artist The Odd Gentlemen, a multi-award winning, independent, narrative video game studio and creators of King’s Quest (2016) and The Misadventures of P.B. Winterbottom is looking for a talented environment artist to join our (currently remote) team. We are staffing up on our upcoming innovative, narrative…
Looks cool, a bit smooth but good bake. Did you consider adding a glossmap to add different reflection attributes to your metal parts? I feel that it would really help your model...
No problem! Happy to help! I don't know much about C4D, but to get rid of that tri you just need to delete the edge and then add an edge loop like you did last time.
I did nothing , I just add some clear thoughts , after all you will do the same for me , and for the record Starbuck also help me last night with my upload stack ;)
I noticed this did not place in the contest. I wonder if it was due to the lack of substance designer use as it seems it was used very sparingly over other softwares like DDO. Still stunning work though!
O: It's looking actually kinda homey. 5k sounds good, how much did it have before? Would be cool if you add a wireframe render of that last image, once you're finished of course.
When I get back Ill post a network. What I do is aappend a constant 1 and add to texcoord This is something I did to manipulate an alpha for windows to give it different blind lenghts