Thanks for the input! I was going for a functional type environment i suppose, but more importantly.. I was trying to stikck to a concept I was working off of. I checked out your scifi hallway done in 1 hour.. impressive! nice work/keep it up! Do you have any suggestions for alternative lighting?? Anybody else feel this…
Scott, I always liked that model. Glad to see you taking it into high poly. Even though it will be in Max and not Maya, I am going to be doing a high poly video tutorial in the near future, so if you wanted to look for that, hopefully it will be in time to help you. I'm also going to make some quick reference cards (jpegs)…
That's pretty much how it was done yeah. There is a breakdown on the artstation post but here is a shot of the details map. UVs and Wireframe breakdown is definitly a good request I don't know why I didn't add one in there @Grubber I will work on adding that in. The majority of the stones average around 5-8k though and are…
Agree with iam717 on making the leg covers bigger. Overall the anatomy is fine and matches with some of the thinner characters. For Overwatch specifically, I would keep the defined muscle/joint areas you already have. I would really push the size of the leg covers, the CD walkman and the things on her wrists. Also check…
define 'define'. litSphere shading samples a texture based on the view vector, changing the sample vector to a arbitrary 'light vector' will give a different, although generally undesirable effect. the problem with expanding this Shading Through Texture concept is that these litSphere images combine various different…
"I'm not following a specific reference" You won't get it right if you don't do that, a lot of your muscle placement makes no sense and some basic human proportions are wrong. Also stay in lower subdivision. I find it easier to have the arms at 45°, it will stretch less and you get better tension in the back muscles and…
Ninjas : Thanks buddy! ebagg : THankyou, and I certainly do know about the nose turning with the Deviantart site and promise it will only be on my sig for a few hours or so longer...im currently setting up a wordpress page which I HOPE will be a lot cleaner and easier to navigate if done well, and after reading a lot of…
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I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
I guess it's still relevant for those who want to have full control on the rendering process and flexible scene definition with SDL- so very good for experiments. For example, latest version 3.8 beta has a very powerful feature: user-defined cameras for different non-standard projections, like equirectangular:…