Hey Slip, I've also been working as an animator for about a year and I've become more of a generalist to fit the needs of the current project. It broadened my skillset but it gave me some great insight about what I really enjoy doing in a game production. So I talked to my lead to get more animation tasks. So in a near…
Hva faen snakker du om? Norway is a great place. Honestly, I believe Per is very accurate in his description. I spent the first quarter of this year in Oslo, Norway. I enjoyed my time there, but always felt an awkwardness with the locals. Many that I worked with seemed to be friendly, but only out of obligation. I was told…
Hey guys, I'm working on a Hydra Tank that is going off the base tank of a Chimera from Warhammer 40k, Chimara Picture. So the Idea is having this piece as like an upgrade that would sit ontop of the tank hull. I've spent a couple hours on it, and started fleshing out the gun, still need to flesh out the piece sitting on…
Hello polycount users, I have been practicing my 3D skills and concept thinking and i just wanted to know what you all thought about it. This is a concept i made about fanta and 7up themed tanks. These are the concept drawings i made before i jumped in to Blender. This is the base model i created off the concept drawing i…
Creating a walk cycle. Turning around and walking isn't so easy I found out. The walk cycle looks stiff, almost like he limps while he turns. This video shows him at full speed, then in half time. http://vimeo.com/31622996 Would anyone give me some principles to achieve more fluid results? Thanks in advance!
Hey Guys, I am thinking to study an online course for 3d modelling, I found two that caught my interest CGspectrum and Think Tank Online. CGspectrum has been around for years and all the reviews I have found were all positive, there weren't any bad reviews, however for the Think tank online I couldn't find any reviews,…
I've been trying to make some tank tracks follow the edge of a simple tank model I've been working on, and after trying some things I still can't figure it out. Originally, I made a tank track object with Editable Poly and cloned it many times then used Attach to attach them all together. After using PathDeform it wouldn't…
Do you have a special workflow for producing assets quickly? yes, cubemap or even just a hemisphere sky, something with a gradient instead of just a flat color. I never make a 3d scene without it; it fixes areas which clip to black, which is a tell-tale sign of computer games graphics (never happens in Hollywood/TV). With…
Recent render: New project and new post, this time I'm working on the (fake, never actually built or designed) German WWII tank "E-100 Krokodil". There seems to be two different designs with the same name but as you can see I'm working on the "turtle" variant. Current progress on the blockout: Finding good reference images…