Creating a walk cycle. Turning around and walking isn't so easy I found out. The walk cycle looks stiff, almost like he limps while he turns. This video shows him at full speed, then in half time.
http://vimeo.com/31622996
Would anyone give me some principles to achieve more fluid results?
Thanks in advance!
Replies
GL!
I know you posted it at half speed, but don't do that. It would be easier to crit if you just looped the action a few times at full speed. Also, don't move the camera when your asking for animation critiques.
Taking it a step further than acting it out, record yourself doing the action then use it as reference.
I think the first step is a little slow, but the rest of the timing is good. Other than that, everything is just too stiff, especially the spine and arms.
Great start though. Get this piece finished!
I guess putting it in those terms it was sort of stiff in the reference, but not as stiff as it turned out in my animation. The operators also did not limp. Working on that. Not easy to turn almost 180° without looking like the model is ice skating.
Need to figure out how to convey a more believable fatigued / non-motivated look without appearing so stiff and mechanical...
keep going!