What do you think is better for breaking (back) into the industry. i've been out for a while and just now polishing up my stuff to start hitting jobs again. What do you think is a wiser strategy? Should I target cream of the crop studios with AAA titles, or aim for smaller more boutique places like mobile game studios?
Hi, I'm trying to make weapons for some old game engine. These game engine only use one diffuse map for textures, so I assume substance painter isn't a good idea. Here's some example of what I'm trying to learn:
I've had this pic on my hd for a long time, and have become curious as to the originator. I tried google image search, and its not in the first 10-15 pages for me, so I figured someone here might recognize it and know who did it.
Hi guys so i am working on my senior portfolio one of my pieces will be a mine shaft that has overgrown foilage, my question is what is a good way to model and texture trees and bushes, i will be using the unity engine and would love some feedback
Still a novice, so I do not understand anatomy and have been trying best to copy from reference. Was working through some details, when got hung up in the grudge work, decided to export a tweaked render. Have no idea how to make hair. Struggling with likeness because of that.