I´m looking into the possibilities of exporting a Unity prefab to the FBX file format so that it can be loaded up in Maya and/or Max. There´s a thread about it on the official Unity forums, but the first reply there contains a link to malware (Don´t click it!)…
Hey there guys! Just wanted to let you know that I opened a new Art Challenge over on the Unity forum for those interested. Some cool prizes can be won! Check it out here: http://forum.unity3d.com/threads/unity-community-art-challenge-april-2015-chest-of-wonders.315469/ Also, if you happen to be a plugin developer for the…
I think it's 25% of all sales after $5000. But the most important factor is that UDK is free up front, whereas Unity Pro is $1500, + $400 for iOS or $1500 for iOS Pro. So a minimum of $1900 up front before you've even published your game. Add in this new 20% for Union, and then look at how much it would cost. If you sell…
This is my first post so be gentle. :poly124: I'm definably glad I found this place. Finally some people that know what they are doing. I'm really impressed with the UnityPro tools you're working on Commander Keen. :thumbup: I'm working on a jungle terrain for Unity. I was going crazy with discussions on the Unity forums…
trust me guys, I tried the unity forums. I got zero help. I think water is such a common issue that they just gave up on answering them all. And I technically do have unity pro. I'm building stuff, and my programmer bought the license last night and he's the one "assembling" the game, but i've been using unity indie up…
The Unity community art challenge just kicked off with prizes including a 12 month sub to Unity Pro. http://forum.unity3d.com/threads/unity-community-art-challenge-march-2016-awesome-kart.388750/#post-2532517
I have no idea if this is technically possible, but, wouldn't be cool to be able to show 3d stuff directly in polycount threads with the unity web player, like a youtube/flash video ? like : [unity]http://dl.dropbox.com/my_awesome_thingy.unity3d [/unity] It would be like web 3.0 ololol
Yep, didn't take
long! :anguished: Unity apologizes to
devs, reveals updated Runtime Fee policy https://www.gamedeveloper.com/business/unity-apologizes-to-devs-reveals-updated-runtime-fee-policy This is really
damaging for the trust in Unity, surly the management needs a shake up, I
really can’t understand how this one…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Whenever I export my models or animations to Unity, I get a offset in axis. Do I compensate for this in Max by rotating the axis to the fix the offset inside of Unity. Or is there a option for a layout of Unity's axis in Max's settings? Help and feedback is much appreciated.