High polycount! Didn't think I'd manage to break as high as 4000 triangles, but I'm not too concerned, level of detail models will help out. Any thoughts so far?
There are a lot of rails because the particular style of the ACR I am doing. But I am going to clean up what I can and try to get to the max of 4000 tri's.
Hello everyone i have done a couple of test renders and everything works fine but when i select 200% quality the middle of the scene renders fine but the sides are noisy, and buckets seem to be stuck. any insight? in a side note the 200% render is stuck at 100% progress, see in image attaached render at 100% quality render…