A note by Neil Druckmann http://blog.eu.playstation.com/2015/03/11/uncharted-4-thiefs-end-coming-spring-2016-2/?emcid=social_20150311_41887476&adbid=575642838412566528&adbpl=tw&adbpr=36969785
So far it is pretty decent! I've had to set FBX 2014 to FBX 2013 or I was getting scrambled maps in XNormal. Also 2014 seems to auto-weld overlapping verts upon exporting an OBJ. Kinda odd. Always update with all the service packs.
The latest from AD addressing some issues in 3ds max 2009/2010/2011 http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=9241178
I'm using substance painter 2019,I wonder how can I solo texture set?the solo button just gone. I know there's shortcut alt and click ,but it doesn't work,it was normal back to 2018 . Any one know what's going on?
Hey my target guide tab is gone by the utilities tab i used it a few days ago but it's gone now and i really need it haha. I had it in May 2017 but not 2016. Do i need to load it in somewhere?
It's very strange normal mapping in viewport Maya 2017. See picture below. I mean black lines on the mesh. Tangent space normal is on in bump settings. In maya 2014/15 it is ok. Who can explain how to fix this problem?
I'm working on lighting for a mobile game. During testing, I found that I could not bake Arnold lighting in Max 2018 out of the box. I could bake Arnold directly in Maya 2017. Ultimately, we decided to go with VRay in Maya 2017.
Employment levels haven't been this high since 2008, an 2013 census led by developer body Tiga reported. http://www.eurogamer.net/articles/2014-06-09-census-says-uk-games-industry-back-on-track