You're a horrible, contrived, cliched SITUATION. Let's be fair here. Prince of Persia is based on the Middle Eastern equivelant of a fairytale. It's from the same roots as the 1001 Nights, Aladdin and Sinbad the Sailor. There's -always- a wayward princess and a dashing hero. The only thing missing is an evil grand vezier.
Just got the demo and ordered the full version. I must say, for less than $100 it's got most of the functionality of Photoshop at a small fraction of the cost. Plus you can customize your keyboard! Bout friggen time. It saves and loads my existing .psd files properly. Anyone know of any drawbacks to it besides it not…
miauu's FolderBookmarks has been updated to version 1.1. Changelog: +NEW: Added shortcut in the bookmarks dropdown to open the folder of the currently opened .max file. https://www.youtube.com/watch?v=8s56DvT7R2A
Well there is a workaround, simply scale your UVs so they fill the lower half of UDIM 1001 (between 0-1). Then do your texturing, and once you export the textures, open them in Photoshop and crop. If you use UVW xform modifiers and manual canvas size etc in Photoshop, then it's 100% accurate and there is no fiddling…
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…
10.1 information is now public. http://community.thefoundry.co.uk/discussion/topic.aspx?f=3&t=122339 Procedural modeling. https://vimeo.com/162608609 https://vimeo.com/162608628 And with MeshFusion.. https://vimeo.com/165166193
Just set the number of bounces to like, 100, ditch a lot of the occlusion stuff for the lightmass settings as it's just make your dark scene a lot darker. Also max the lightmap resolution, as the artifacts your getting seem to be from that. Finally either add an interior light (from the chandalier or something) or cheat a…
The Pushing Points Hatchet Collection is a MODO
KIT consisting of over 100 Python scripts developed to add functionality to
MODO 10 and make creating more efficient. For more information and video introductions for the tools
that make up this collection click here: http://pushingpoints.com/v2/hatchet/
Just to give some context, these particular exercises are based on scans of Michelangelo's David, so the anatomy isn't going to be 100%. That's not the aim here. :)