Got the whole scene to reflect and to be reflected. So far I'm getting really good performance, and I'm curios to see how much worse it gets once I start adding much more complexity. Currently I'm having nearly 500 fps on a 2080ti on 1080p resolution, when the scene fills the whole screen. Next time I'll add reflections on…
I'll start with what I posted in the indie thread. This is a Case statement (Sytax is C#). Comments in line. In this version I DID NOT use myNumber to get my initial random number. Instead, I put the random number generator inside the MathF function. I'll post more code for the PolyCount Pac Man as I go along. First task…
*Edit: Updated based on Pav's crits. Thanks Pav! Check out my Artstation to see a breakdown and Marmoset Web Viewer. Sculpted in Zbrush, retopoed/modeled in Maya, textured in Substance Painter, presented in Marmoset. I wanted the color accents to highlight his face and his swords. A samurai firing his rifle at night. The…
Hey guys, after seeing a thread about revealing the input object for a Boolean in Maya, i realised that Maya had procedural Booleans under the hood (athough not 100% bulletproof). So I went to work making a script that i would love to use, and that others could use. This script doesn't add any new functionality to Maya it…
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…
IMO looking at the SW Battlefront 2004 ref, possibly some sort of recessed port whether a weapon or proximity LED?! Too model that shape and match edge segments as well, just simply run another boolean operation (Union) & cleanup or free-form technique, I mean either method will do the trick.
Share one embed of what you're working on, and give us a link to your own Topic to see more! Keep it under 1mb please. If you post big images, or multiples, we're going to delete/replace. Why? See WAYWO Usage Past WAYWO…
I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
Hi there, I'm struggling to understand how calibrated albedo maps are actually made. There is so much talk about PBR, how it's wonderful, physically correct awesomeness. But not even Allegorithmic has any information on how to make a calibrated texture. Let's look at an example. Pretend that I want to know what is the…