The default UE4 sky is a procedural blueprint so you could use that as a starting point? If you don't want to figure it all out by yourself you could look into this for example [ame] https://www.youtube.com/watch?v=lwi4K4x0Q3k[/ame]
by uvs you mean it have the displaced uws them yes as I said they are very faint,but forgot to add that when I increase the value form the default 30 to 100 the model looks too dark,like if a shadow is casted on it
New BIG update guys ! :) So, right now I havent touched the face or body skin. It's still default parametres I need to polish a lot of things till' being able to call it finished, but I'm getting closer !
Choose Bumped Specular or something like that. Forgot the name, but anyway, that's what you need. You have to keep the specular on the alpha of the diffuse though. I don't think you can use 3 slots for that on the default Unity3D shaders.
Have you been reading the Help file for V-Ray? http://docs.chaosgroup.com/display/VRAY3/Default+Displacement# Are you only rendering in Max? Or do you eventually want to export to a game engine? Different workflow is required for each.
Hello,i'm currently working on this issue.It looks like an FBX preferences problem because using Maya's default prefs is the only fix known to day for this atm.Will update you as soon as i'm done the the new update.Really sorry for the inconvenience :(
You can change the mass of the object normally in the properties of your kActor. Heavier kActor means less rebounds. Unfortunately, if you only want to remove the rebound you will need to set this mass propriety to default by kismet after the drop.
You can customize the hell out of that zb UI. I don't see what the problem is. ...and as a matter of fact UIs are kinda useless...Hit tab and work in fullscreen &use hotkeys for accessing commands and menus(default or custom ones)
I honestly dont know, really. I painted and photo sourced the diffuse. I dont even think the specular works XD and the normal was done with the nvidia plugin. The unwraps were all max default. and that gradient is heavyisnt it :P
I had a disparity between Photoshop and everything else. I hand to change my device profiles in Control Panel's Color Management to srgb IEC61966-2.1 from the default Dell profile. After a restart everything matched up.