Im with Racer. Visualizing in 2D is harder than in 3D, honestly. You have to think about many many more things when drawing something (that isnt a doodle) than you do when sculpting or modeling it. Drawing is just a way of study. Do you HAVE to be able to draw anatomy to be able to sculpt it well? No. Do most people who…
Sure enough it'd take more than a couple humanoid modeling if you haven't done it. As I have background of Illustration major in my school year, my knowledge over human anatomy wasn't poor, however, it needs to be integrated for 3d modeling IMHO. The tutorial just above this post especially focused on 'edgeloop' which I…
I see, I was not sure about it because sometimes the environments have these statues on generals on horses with their military coat on and so, so I was not sure if all the process of anatomy, sewing and clothing in marvelous designer and the horse muscles and correct anatomy are done by the environment artist himself,…
Can't speak for others, but there are several courses that deal with the character production pipeline, for example: Online workshops: https://shop.3dtotal.com/workshops/3d-workshops/workshop-professional-3d-game-character-creation.html https://www.gameartinstitute.com/store/xeJFAdxY…
@Saman Thanks! These are just going to be busts because I'm working on all 3 at the same time, I don't want to spread myself too thin. Blocking in stuff will be happening, I just like to concept out ideas a bit first otherwise I don't know what I'll be making and will lose interest. I also wanted to make sure I'm getting…
https://www.anatomy4sculptors.com/anatomy.php?menu=195 this should be your best friend :) theres a lot to be improved on your basic forms and proportions usually try to nail all that as good as possible before doing details. also closely look at clothfold references look at your characters feet and arms, how the muscles…
You might find it useful to find an Asaro head model (these are all over, plenty of free references you can use). An asaro head simplifies the forms of the head. You can then grab just a single vertex at a time and get a feel for how much you can change the character just by moving a single vertex at a time. And the end…
Apologies if you're not familiar with all the anatomical terminology I'll be throwing out. I'm a bit of an anatomy nerd, and I like* using phrases like "Distal head of the tibia", not just because they make me sound smart, but also because they're precise. If you need anything converted to layman's terms, just ask. *By…
Super cool TRON-like feeling on these :) I'd add a very subtle specularity to the black parts just to make them a bit more interesting (and actually show a bit of normal mapped anatomy?) but without loosing the focus on the glowing elements ! Cool project ! :D
Oh snaps. Sure does look like a mount. I think you could push the textures way further, and some of the anatomy feels very "floaty". The general concept behind the beast is cool, and I think its unique. Welcome to the wild west.