First of all thanks everyone for the appreciation and the support @ Darkleopard: as far as i know maya doesn't have smoothing groups like max, but anyway it should work in a similar way. If i remember correctly (from some stuff i've seen around cause i've never used maya directly) you should be able to decide if you want a…
hit Q (select mode), select the vert, then switch back to move? or just marquee select while still in move mode? i hear ya though, a tweak mode like in xsi/silo would be nice.
Well, it's hard to judge the accuracy of that truck without knowing what you're comparing it to. But regarding your other points... The flat matcap basically just shows you model without any shading, without any shadows. It's useful if you just want to check the silhouette of your model without being misled by shading or…
hi everyone just to add to everyone's joy of wire parameters i'm having some trouble with them to. i was really hoping someone could help me out i've got a custom rig set up for a character with wire parameters, however i'm having some problems when it comes to animating the thing. i did a test run through of what i wanted…
This might be set to something funky? Try setting it to view, world or local. Also check out the button to the right of the pivot drop down, it effects the way the pivot(s) are handled. It's normally set to the top option like shown above. The pivot system is great in 3dsmax, once you get past the "WTF is it doing?!" I…
I wanted to try out custom 2d rendering for a long time now. I have no problem with Paper 2d in unreal, but if we wan't to be honest, its actually 3d rendered from an orthographic camera. I also like hlsl and blueprint scripting a lot, so I thought it would be a nice challenge for myself to try to mock up a custom 2d…
I just finished a big project and thought I'd try to squeeze in now just for fun. I'm going to try and create an animation in iClone using a content pack by Dexsoft and a character I created using the Avatar Toolkit by Reallusion. Here is a picture of my scene set up. I thought I would replace some of the coins and gems…
Hey guys, so basically I've decided I want to start to get a grip on shaders, done a bit of looking around but found its hard to find stuff that explains the basics from the ground up eg navigating your way around Maya's hypershader and what not. Basically I'm just after any information on shaders I can get, and where to…
The part that's the problem right now is Among Python code functions I want to gather all UVs at the origin through moveX and moveY. The rules are Open the UV window, cut off the edges After putting all sides in the array Select one face -> Enable absolute coordinates ->Enter 0,0 in coordinates X and Y I want this to…