Hey cheap, Seriously this is the first time I've seen you put forth some seirous effort and have managed to make a solid looking product. I really applaud you for this. Despite the same bloody material you've done for years now this is nice work. Noticable improvement all around man. Seeing this made me even sign up to the…
Hey! Great work so far :smile: I had similar thoughts as the guy above, the silhouette from the side would use some love, and chunky is definitely the word! I think the chestplate (and backplate) could be much more thick and clear, at least that's how I usually perceive armor. It could also have a shape which would allow…
When it comes to science-fiction, you have quite a bit of lee-way when it comes to reality. Laser swords are about as believeable as space stations the size of moons that can detonate entire planets. At some point suspension of disbelief takes over. At the same time, I agree that the prequel trilogy does an ass-tastic job…
Hey Kat! You are really starting to spit these out. That's good that you are getting the process down. Now that you seem to be grasping the process you should try more complicated props. Ones that are not just a cylinder (barrel, grenade, column). In regards to the specular: Specularity can be a difficult concept to…
It's a lot easier to answer now that I animate, like you said they have some kind of frame of reference even if it's way off the mark they don't stare at me blankly. Outside of the industry: What do you do? I'm a lead character animator. So what does a lead character animator do? I lead the character animation team, make…
Hey, thanks for all of the kind responses guys! It is greatly appreciated! Doubledope: Ah yeah. I think you are right on with that one. Walrus: I actually did sculpt all of those out in zbrush first, but, as you pointed out, they could definitely be pushed further. Unfortunately, I worked my self into a box as far as…
hey everybody.. appreciate all the fine comments... master v12.. ya you hit it on the head... when i worked on aeries i decided just to go all out and not have any poly limit.. most of the objects in the scene have mesh smooths on them, as i just looking to anti-alias the crap out of him...and i did actually UV his body..…
Hey, this is a really cool read. Its fascinating to hear how other people's families react to them being game artists. I especially liked the quote from Slum: "My mom thinks I draw pictures and scan them into the computer, then the computer makes the 3d game model" My mom doesn't understand why I can't have the computer do…
Hi everyone. I've completed a prototype of a turn-based iOS strategy game with programmer art. I need help from an artist to finish it! (My programmer art looks like poo. :'( ) About the game The game is called Pocket Lords. It's a 2D, turn-based strategy game in a medieval setting. The campaign map portion of the game is…
Hey guys! My sincere apologies if i'm using a wrong forum section :( I'm still trying to find my ways here and it's a bit overwhelming (To mods: Feel free to move it to appropiate section if so! Thanks a lot :) Anyways! I created an account here after talking to Anuxia about month or two ago. I got REALLy interested in…