Yes, I know it's been talked to death, but I will give my thoughts anyway for those who care. And no: I don't like AI-generated 'creative' content :-). But I welcome AI automating repetitive tasks. Proponents of generative algorithms reason AI 'learns' like
a human, and therefore it is not a problem to use human-created…
I really like the concept and the clever distribution of detail. With these models, the danger is creating something with too much detail or poorly distributed detail. Everything is perfect here, I'll follow the post.
On the other hand, the opposite term for this is "brutal honesty", which for too many is just an excuse to be a nonconstructive jerk. It doesn't help that so many points central to these discussions constructed around highly subjective or misguided "truths". ...Like, why we keep acting as if there is a "default" type of…
Amazing! I can see a great color variation while still creating a clean and light atmosphere. This is already good and I'm sure this will get even better! Keep up with the great work, min0!
Great work so far, though I agree that its a bit too dark, have a look at scenes from the Dead Space series and you will notice that they strategically used lighting to create that creepy feeling. I would add some more ambient lights from things to break the depth of your shadows a little but still maintain that "eery"…
Hey guys, Doing a piece for the Creature and Critters competition on CGcoach and thought it wouldn't hurt to post it up here and see what you all think of it. For the contest you are required to come up with a story concept and high poly model. The wining model will be print in 3d by Moddler.com, so the model must be very…
Over at UDMod (www.udmod.com), we're on the lookout for a talented volunteer who would be willing to model and animate a few Hero units for a Starcraft 2 Medieval Project. First up, let me give you guys a few details on the project. Fields of Glory [FoG] aims to be the first true medieval map for Starcraft 2. It's already…
Lead 3D Environment Artist Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a lead 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of…
Surreal Software Inc. (a subsidiary of Midway and the studio which brought you The Suffering and Drakan) is seeking a talented and enthusiastic effects artist to work with an experienced FX team creating breathtaking effects for multiple groundbreaking Xbox 360, Playstation 3, and PC titles. RESPONSIBILITIES Create,…
I figured it was about time I posted what I've been working on and get some more thoughts on it. This is a project I've been working on as part of an independent study for school. The goal is to create a complete environment that encompasses both hard surface and organic forms as well as terrain foliage and architectural…