First i would try to lower the subD for the Displacement. Maya 2020.1 is stable here for me. Using it every day. Plus the creases are fixed in ths version. :dizzy:
judging by their facebook page they've been down since the 13'th, and earlier today the google cache of their site showed they'd been hacked by some morrocan idiots.
Th @Shyralonfor your feedback. I'll work on it once I get back to sculpting. :) By the way, nice textures you've posted a couple of days ago, I dig it!
floaters should align to the geometry they are floating above. if you were to do a test render using th emethod you described you would see that it would be completely wrong.
Wow this is really.. wow the likeness i n th lates pics is amazing... the earlier stuff was lacking a bit of feminine stuff, but this latest stuff is just mind blowing, really.
why would you need to spilt it up and raise Yeh geo count to have it repeat on the texture, everything past th 0 to 1 space on the UV map tiles anyways.
oops sorry I must of typo'd on my search or something. Someone should sticky it and make it a single post with a big list and organized :thumbup: - Feel free to delete ths thread.
on ths http://dl.dropbox.com/u/17188/forestbase_styletests_rocks02max01.jpg image how did you go from flat plane to that?? did you use zbrush or just standard modelling methods?
Hey nice design I love the concept. The body look a looks off for her size. Th way the arms are posed look a bit weird. Maybe reshaping them a bit will help.