Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.
I don't expect to go beyond one automatic layer deep (if any!) in most cases and I'll only know how bad it gets inside an engine when I cross the bridge into real time hair, but is there anything I can do to alleviate the issue when authoring a hairstyle? According to…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
Hey looking good so far. One thing I would say is that the ground texture doesnt fit. it looks like a dry hay or something. take a look at this- http://mrsgebauer.com/rainforestweb/floor/floor.jpg. Also i think the bushes and flowers are spread around a bit to scattered and even. bunch some together and leave some open…
I wouldn't "finalize" any single part of your model before others. It's all got to work together, and you'll want to avoid do overs as much as possible. So getting things to a rough sketch state more or less, then viewing in engine, trying to think about that end product in game as much as possible throughout the entire…
im sry. That´s not my motherlanguage. Beside that i uploaded 2 picture, if someone cant understand my problem by reading. I realy want to know it, if anyone has a question, i will try to answer as best as i can. Anyways its hard to explain because i dont know what is happening with the shader and the uvs. again i try to…
Hey, sry, long time no reply < workworkwork :) Looking good, and the bakes are nice, one thing that jumps out is the handle may be too low poly. Compare the metal half sphere part.. directly above the trigger (im not good with gun part names :) ) with the handle, so if we call the metal half sphere smaller shape and handle…
Hey ty for the comments so far and sry for the late post, I've been a little busy, Grok5620: ty man, I tried reworking the wrist a little for additional movement. PeterK: thx, I really wanted a good sense of weight for him, I'm glad it shows. :) makecg: ty ty! crazyfingers: I tried stretching or elongating the facial…