got some time for ref searching; you'll need a few variants of each object and surface the main reference contains - the main ref can't really be trusted to give you enough details and answers (what does the wear&tear on the wood floor look like? How many meaningfully different vials, jars and flasks with different labels…
Hey looking good so far. One thing I would say is that the ground texture doesnt fit. it looks like a dry hay or something. take a look at this- http://mrsgebauer.com/rainforestweb/floor/floor.jpg. Also i think the bushes and flowers are spread around a bit to scattered and even. bunch some together and leave some open…
I wouldn't "finalize" any single part of your model before others. It's all got to work together, and you'll want to avoid do overs as much as possible. So getting things to a rough sketch state more or less, then viewing in engine, trying to think about that end product in game as much as possible throughout the entire…
im sry. That´s not my motherlanguage. Beside that i uploaded 2 picture, if someone cant understand my problem by reading. I realy want to know it, if anyone has a question, i will try to answer as best as i can. Anyways its hard to explain because i dont know what is happening with the shader and the uvs. again i try to…
Hey, sry, long time no reply < workworkwork :) Looking good, and the bakes are nice, one thing that jumps out is the handle may be too low poly. Compare the metal half sphere part.. directly above the trigger (im not good with gun part names :) ) with the handle, so if we call the metal half sphere smaller shape and handle…
Hey ty for the comments so far and sry for the late post, I've been a little busy, Grok5620: ty man, I tried reworking the wrist a little for additional movement. PeterK: thx, I really wanted a good sense of weight for him, I'm glad it shows. :) makecg: ty ty! crazyfingers: I tried stretching or elongating the facial…
Finally I can start this Project :) !! I'm trying to use Ndo2 as much as possible on this one, and since the BIG update is creeping closer it will be even more fun. :thumbup: The concept will be a guide. But since there isn't all to much hardsurface detail I will use other reference as well, to achieve what I want. The…
Found out some things when trying to weld in Zbrush and thought I'd share my findings. Artstation post + video timelapse: https://www.artstation.com/artwork/V2N3OP
This, 100%. I see a lot of people around me quietly shelving their ambitions of career advancement or breaking out on their own, and just holding on to what they have and hoping to weather the storm. Its going to be even tougher for those trying to get their first gig in the industry, competing against out of work seniors.