Hello, It's nice to meet you all! I'm new here. I'm a single person trying to develop a third person shooter game as big as this. I don't favor the futuristic setting though so I'd probably go for a modern day theme. How long would that take? I don't think it's impossible to make it on my own it'd probably just take me…
Hey, I'm Posting here for first time, feeling exciting and hoping my question has a valid point. I really like SD since I am using it then suddenly I came up with some weird requirement. I am 3dsmax user. I made one high poly brick wall and wanted to bake it to low poly mesh, Everything went well unless I stuck at Baking…
You are way too low on the triangle count for racing game on consoles or PC. As you have it modeled now, it is closer to a mobile spec car. Building dense car models for real time use is a skill and there is value in practicing it. You can't really do this work with a diffuse material- switch to a cubemap so you can see…
Have you tried the 3Point viewport shader? What about using the realistic mode in max2012? What about viewing it in an engine like UDK or Marmoset? In whatever version of max if you render the scene (9) and the distortion isn't there you can ignore it. More than likely the problem your having is just with the realtime…
[ QUOTE ] any weapon you carry or attempt to use can be taken from you and used against you. best not to carry anything. [/ QUOTE ] Only if you don't know how to use it. Two friends of mine were mugged, and came out without a scratch by being armed. 1.) went to Gencon back in the late 80's. Paul Jaquays probably remembers.…
Hey peeps. Have been trying for several hours now to accomplish this seemingly simple task. I just want to copy this damn simple mesh along these legs so that they conform to it. I can't for the life of me figure out how to do it, and I am incredibly frustrated. Please help me.
I'm just gonna repeat something one of my very talented friend told me. Its about the flow. You seem to know the shapes that muscles form/where abouts they exist but, not how they flow, overlap/intersect with bones and how the skin lies on top of them; even at an early stage when sculpting you can get the majority of this…