Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…
Not that I'm wholly adverse too individuals or company entities promoting pipeline tools, which might be viable to integrate into ones workflow but further research indicates Anvil Interactive Solutions leverages AI support developing their product. Now as for myself again neither here nor there what others choose to work…
@sprunghunt ; @BIGTIMEMASTER ; So....there's no way to use a single controller to extend/contract the whole leg in one go? Or to use two controllers to manipulate two overlapping IK chains? Originally, the second controller would only move the last bone of the leg, from "heel" to "ankle", but then I thought that animating…
I take it by 'bind' you mean to skin/weight it...? Unless you're referring to something else...? I have skinned/weighted a pair of arms, so I'll test to see what happens now. I think two of our guys have some system set up using an Unreal Retargeter...? I think the plan was to transfer animations made to different…
So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to be embarrassed or feel…
PLEASE CRIT WHEN CONVENIENT. :) So here I am, a long-time member of Polycount but a guy who almost never posts ever. In that past, that was mostly about being intimidated by all the excellent work from people that gets shown here and thinking to myself that I wasn't ready to "play the game" at that level and not wanting to…
Hi, A couple of weeks ago whilst experimenting with DDO I discovered its png exporter had two major failings. Firstly it does not include the relevant alpha channel data (e.g. gloss in a spec/gloss map), such data is just missing from the exported file, but is included in say tga. Secondly it ignored png's lossless…
That's a really difficult question to answer! I don't know. If I were you I'd try break it down a little further. First of all, should you pursue this as a career? By that I mean what is the state of the industry where you live? For me the local entertainment industry is for the most part a gig industry. That means no job…
I've been on a lot of forums over the last fifteen years and I've seen all of them eventually die out for the exact same two reasons: 1) Staff decides that Serious Internet is Serious Business Only It's a great mentality and a noble goal; we want to look professional, be a valuable resource, cut out the drama and fluff,…
Only the UVs inside the 0-1 space (upper right quarter) have the highpoly details projected on them. If the two sides of your mesh are perfectly symmetrical and on top of each other in this 0-1 space, you try to bake the same thing twice at the same location which will cause you a lot of trouble and baking issues. That's…