Thanks Cheese! That was very helpful. The job IS unpaid but a lot of their interns go through as full time artists after the program (I think it lasts 2-3 months, I may be wrong). 800 tris is very hard to work with with all the items going on. It's for the Torque engine if you've ever heard of it (www.garagegames.com). The…
Ok, I know this is raising the dead, but we just got back from our trip. I figured I'd share some stuff from it. I still need to post images (if you're interested), but here is a video from Ollivander's shop: http://www.facebook.com/video/video.php?v=132722843407017 The attention to detail was amazing. The area was a bit…
87roach: Haha Thanks! You're right about the wood though. I figured I'd justify it by saying that the bars could be removed or something like that. It totally didn't occur to me until after i'd finished the design, but I figure I can ad a little hinge thing at the bottom there soon enough. Torch: Thanks yo! I really want…
Hi Polycount! First time posting. I’m working on a warship the concept for which I’ve kitbashed out of a bunch of different boats. A good share of the design is based on the Slava-class missile cruisers; then there's the conning tower I borrowed from the Scharnhorst, USS Iowa's bow, a couple of Yamato's turrets, and a…
I don't think 'low poly' can be a certian number of polys per se. The low poly model thread is for models under 500 tris. (there is a difference between tris and polys. Polys can be tris, quads or even 100 tris per poly.) In Max a 'poly' has a visible edge when edged faces is turned on in the viewport. Typically I think of…
Look what I made =D Two Objects: Total Poly Count: 332 Polys Total Tri Count: 668 Tris Wall: Poly Count: 224 Polys Tri Count: 448 Tris Pillar Segment: Poly Count: 108 Polys Tri Count: 220 Tris Texture Size at Present: 2048x2048, Working in a higher resolution to create details, downsizing at the end. - Sythen.
I'm working on an environment piece for my portfolio and have set my texel density to 5.12/cm for the project. There's 20 x 60 bricks in a 2k texture to get the correct brick size at 5.12/cm. Perhaps this is okay as the texture will have less repetition, but also limits the possible fidelity (resolution) in each brick (and…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Hey everyone! Long time reader first time poster here. Getting pretty close to graduation, so I figured I need to get more involved with the community. This is a scene I did a few months ago and I'm looking to add it to my portfolio. I've gotten great critiques from a few people, so now I want to know what you guys think…
mr_ace: Are you talking about the last update or the previous one? The last one isn't high poly, it's a real time character, with shots taking from marmoset. But either way, you were right. I actually did have a rim light, I just didn't turn it on. Still, would've made it tons better. Thanks for all the crits you've been…