The tail looks pretty good from the side, but from the back the layering on it gives it a weird effect. Maybe try to lessen the amount with which the polypainting emphasizes the layering?
Nope, it doesn't. Just run the filter on a greyscale layer, set the layer mode to Overlay, and do Adjust -> Levels -> blue channel set max brightness to 127.
You can add an offset to the shoulder bones on an animation layer in maya or in similar in unreal. Basic Animation Editing - Unreal Engine 4 Tutorial - YouTube Using Animation Layers in Maya - YouTube
Hey, I know this is an old thread but I found it because I was trying to do what @pior is talking about and wanted to share my solution. I ended up making a simple addon that stores the vertex normals to a color attribute so you can paste them back later. You can get it here.
3D painting currently works with mask-type layers or color paint layers. Decal stamping is not included yet, but is definitely planned on our list of upcoming features.
The only solution for this is to save a Smart Material from the active layers or group, thankfully the color ID's remain intact. Any custom layers will not be added in the smart material.
no they are not. well at least some stuff they arent. i remember using adjustment layers on cs3 and then when i opened the file in cs2 the adjustment layers lost their info.
Hi everyone, I recently completed a firearm and I was looking for some second opinions on it. The goal was to create a Blade Runner style revolver for use in a first person shooter. I started with the Mateba 2006M as the base of the weapon and began modifying it to make it look more like Deckard's Steyr handgun from the…