I agree with EricV. I saw you post this thread before it got any comments and I didn't bother commenting because I cant find anything to criticize. Good work man!
Erich, you may just be bad at playing video games. :/ But I know your pain. I had a cousin who only knew two words when he was little; Delete, and yes.
wow, that was an epic response. I really appreciate that, it gives me a nice goal to work towards increasing the quality of my work. I am going to go through the textures and models and see if I can make them better with what I have got, but also by the sounds of things I need to make another full scene that just blows…
Anyone who has studied Epic and modularity will immediately be able to see how closely you laid out your map to the one contained in this Epic white paper: http://udn.epicgames.com/Three/rsrc/Three/ModularLevelDesign/ModularLevelDesign.pdf Imitation is the best form of flattery, but be careful how much of your "design" is…
hahah ive given up hope of seeing someone transform into smokie on screen, think that effect would be too high budget for the show :( the 2 bodies in the cave with the falshback scene felt really forced, kinda like "hey look its was all planned from the start" shove this epic mythos down your throat, a little like they…
A stand alone demo build of The Ball is now available, operating on the very latest version of the Unreal Engine. Over the past few months we had been working with Epic Games on porting The Ball to the brand new UDK. That got released today. The Ball UDK Demo is one of the example games that showcase this new engine…
Hello everyone, I would like to point out my opinion on Epic Games`s Unreal Engine 4 and its simplicity. A little bit of backstory: I am fairly new to games design and all of its different aspects and areas of development. Two years ago I was introduced to the choice between Unity`s game engine and Epic Games` UE4. After I…
Hey dudes, *puts on shameless plug hat* Rift is the game I've been working on for the past year now, I always said I wanted to work on fantasy style MMO's but I never thought I would get the opportunity, being locked away downunder. Fortunately around a year ago Daz got hold of me and a few months and some rediculous visa…
Sweet stuff erich! Pretty cool and interesting to see what kinds of things you come up with given the task "just make it look cool" and not really any art direction. Much respect!