would just like to point out that the quote "money is the root of all evil" suffers from the fallacy of vicious abstraction: the full quote is the "love of money is the root of all evil." greed, not money itself, is the problem. it really would be quite interesting to see the 'decommodified' society of burning man in…
Here's a little update on my scene. Over the past week I have added in some foliage and tweaked the materials a little. Alongside this I changed the terrain so that it is an earth clump with depth rather than a simple circular plane. I have also added in tree roots coming out the bottom of the terrain which I made using…
Hey gsokol, thank you! I redid my animation, using a bone and voila it works! I'm still a bit iffy on the Root Node and will need to follow-up. If I select my bone as my root node, the grenade pops a rotation along it's vertical axis before animating. However, if I select 'grenade' which is the mesh (skinned in Max and not…
hey not sure if you know about it, but a great way to do those roots would be to make a EP wire in the desired form you want the root to be. Then select a face you want to extrude to make the toot click on the EP curve then hit extrude and whack up the divisions. If you have used this sweet, if not hope you understand it,…
500 Tris is a pretty low poly tree. What type of perspective will your game have? If it's a first person or over the shoulder sort of view you might want to use a few more polys for the trees, especially if they are significantly larger than the player. I'm guessing only the one root on the left is fully modeled out? The…
Hello all. I'd like to introduce my sctript, called Anim Manager. [ame] https://www.youtube.com/watch?v=wSPcah6ohn8[/ame] You can buy it for 6$ here - https://gumroad.com/l/HXwqV This script pack for Maya 2016/2015/2014 will help you to improve your animating productivity in next fields: * timeline management and…
Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…
I think the opacity from the roots are extending too far out. I found this breakdown helpful(https://www.artstation.com/artwork/lakRG). the opacity at the roots only extends a small amount into the main bulk of the hair. I agree with TeriyakiStyle. I think there needs to be some layers. You can try looking at the tutorial…
I have done a blockout and a base mesh for the tree that will sit in the middle. After doing a couple of vairiations I realized that making it slightly bend will look more interesting in comparison to the horizontal and vertical lines of the modular architecture. Wanted to do it at first in 3ds max but I realized that I…
Why don't you place a seed to his crater-like back? Something like Bulbasaur's seed :P .Or you can incorporate the roots to the model and make them stick out of the leg, not only in the texture.If the roots were more dominant, it would look more like a plant-creature. From your color compositions i like number 4 because…