I don't have any tales from SF, but the bums, panhandlers and crackheads (or any combination of those three) in downtown Seattle are pretty bad. My fiance used to work at a chocolate shop right off of Pike Place market. The shop would occasionally give out samples, this made the bums super aggressive. They would come in…
@kmacneil91 Echoing what Pior has said, a portfolio is absolutely necessary when applying for a job and that format should be an easy-to-read layout of images showing a real time model and construction shots. There are a few reasons: 1)Like Pior said, artistically it can show laziness. "IF" you're just tossing a model into…
I'm not sure if using single texture map is alawyas best option. Yes it very good for perfomance, but also sometime it's hard to get UV working. Most modern engines can use submaterials. I've been doing some research here, and usually 4-5 submaterials have very little impact on performance. But remember the more simple…
I am looking for an experience 3D Modeler or Sculptor who has experience with designing creatures, hard surface and vehicle design. You will be compensated for your skill and talent for this complicated asset. To contact me, send me your portfolio/art station/ or website link at: eflora.co@outlook.com
Basically I want to use fill effect to apply a hard surface (normals) onto a layer, but because it's considered a texture, I cannot control the spacing between them. Using paint effect with brush would work, but doesn't allow me to dynamically adjust spacing neither. Is there a trick I am not seeing?
Hello everyone! I'll cut straight to the point! I'm having a problem with my low poly hair: basicly I'm seeing hard edges on my hair. It's driving me nuts! I was trying to rotate planes so they could cover each other but it does not seem to work. Densening planes, kinda helped by hiding some portions of it (I think so any…
Your work is coming along very nicely. I especially love the sketch of the spacecraft hanging in the forest. Did you hand paint the girl in armour's textures?
Two things: 1 - Will you be able to make him hold the weapon with two hands with a straight grip? 2 - How will you handle the ponytail in terms of jiggle?
yeah has that plastic effect but its hard not to. the model could have improvement on th hands. the base texture is killing it, add some details, even if the slightest.