This happens more often than not... Using layers in max and creating a primitive while the current (check marked) layer is hidden. "Where the fuck is my plane?!?!?"
[ QUOTE ] Animation Layers A new animation tool that allows artists to manipulate animation by layering... [/ QUOTE ] Amazing, they managed to add an interface to an already existing feature.
I just download the stability patch to eliminate startup crashes and it woked perfectly but now when I create my maps, I cannot edit their values because DDO does not allow me, there are no layers to edit in DDO layer manager
The USD team at Autodesk is happy to share the updates to our USD plugins in Maya and 3ds Max. Maya: * Use native camera viewport controls with USD cameras * See USD Light shapes and pick in viewport * Exporter now has option to Export a ProxyShape as an Xform with Reference to root layer * Outliner now allows reloading…
They are a group Idk how many people but they made different layers like in character customization, there are eyes hats skins etc in 2d layers so they'd combine them and make variations
Quixel Megascans + UE4 Layered materials with RGB masks. So there is 3 textures sets for masking layers, all proceduraly generated in painter, no normal map backed for geometry
Did you import this asset as a material? You should be able to adjust its color via the Albedo color option under the Layers tab with the layer selected.