OK i got the brush to work, it seems as if the fault now is in the ThumbNail showing up as pure white. the brush Image is 512x512 pixels 300 resoulution. phooshop 2018
Another asset I've been meaning to do. Even though these assets have been rather simple, I've still been experimenting with new things(which is why I've put some of them off). The wood is a combination of a dDo'd wood texture from a Zbrush sculpt with a photo overlay and some painting. In this shot, the wood is using a…
So I assume you're using a in house game engine that doesn't support mikktspace right? Anyways, as I said, it's still hard to know what you're trying to bake from and what is actually the problem. It really seems that your low poly is not conforming to the high poly silhouette. And maybe you're baking it on a low…
Hello - no problem, always happy to help :) A few more things : - - - - - "Something else I clearly never knew up to this point is that...a model can be lowpoly like Sdiv lvl 1 and for the render only to go highpoly like Sdiv 4-5, is that right? Sorry for being so noob, but I never really needed to use this for my cubic…
@Sweetangel0467 Thank you! I wanted to try and get some more practice with hand painting textures, so I decided to do a crate and barrel asset pack. Let me know what you guys think. Each set is atlased to a single 512, and the tarp texture is on it's own 256. I had alot of fun doing these and might do some more hand…
This...this is extremely relevant to my interests. Nice work! There was a great thread on procedurally-generated content on TIGSource a while back (that I can't dig up at the moment but will try to later if no one else finds it) that went pretty deep (but in an understandable way) on this kind of stuff. Nevermind, found…
hi! Actually your texture density is way off, all those little squares is a the entire texture, so it tiles hundreds of times. Go to the reimport import button on the main DDO window and change the Texture density, take whatever its set to now and divide it a couple of times, for instance if its set at 4096 try setting it…
Finally got time to finish my Dejah Thoris. I missed her a lot. The final lowpoly stands at 26,126 triangles and has 3 X 2048 px and 1 X 512 px(Hair) texture sheets. The sword uses 1 1024px texture
Back into this! Ok I updated the wood texture, wanted it to be more brown with subtle green patches. Started working on grass, dirt, and tree wood textures (512x512) The wood is 1024x1024, should I shrink it to 512 as well? I was thinking that it'd be better bigger if I end up making a town with other wood houses in it…