Full Article: http://www.mmorpg.com/showFeature.cfm/feature/8959/Garrett-Fuller-Whats-Next-for-Mark-Kern.html Their website with teaser video: http://www.mek-entertainment.com/ Another raytraced voxel engine is called 'Staxel', from a couple employees who left Chucklefish Games / Starbound. You can see more here :…
Been powering through various Maya modeling tutorials and figured this competition is a good chance to dive into my first more complex independent project. The invisibility device mark 2 is really intimidating but I can also see how it all breaks down to a lot of what´s been practiced. Here´s my weekends progress towards a…
I believe the animation is processed in seconds out of your DCC app rather than in frames. I've just stuck with 30fps as it was usually sufficient for what I needed to animate. [big]HOWEVER[/big] Your animations playback in engine from 0-1 with your keyed positions at what is essentially a percentage of the overall…
hello op, This might be quite lengthy so bare with me. I am a student at the art institute of Sac one of the smallest Ai's in their massive chain with this i can only give my experience about that particular AI. I personally went into the school already understanding the industry thanks to some research of my own but i was…
I was on my way to work at my old job which was a 30 minute long commute every morning. I would normally listen to my car stereo but every now and then I would listen to Howard Stern, while Howard and the crew were joking around as usual one of his guys reported that a plane flew into one of the twin towers. The crew…
OK: Pocket tweaks: Sweet, no problem there. Supplemental straps for the Y straps: OK I fess up. I saw them late in the day in the ref, and decided I couldnt be bothered. Lame of me! Youve noticed it, so Im putting em in. I see theres a lot of extra detail in their construction that I missed too. MP40 ammo pouches. OK,…
DaFuture, what they're saying is the texture size to polycount ratio can vary so much that it's almost a rhetorical question. I mean, one can summarize to say a static object such as a mailbox that is below 500 polygons should hopefully fall in the 128x128 or 256x256 category and still shine, but that's in the hands of the…
Just gonna jump in to point out that while diablo 3's textures are very stylized, many (I might even say most) are NOT handpainted. The trees (a notable element of D3's 2.5D style) were actually modeled, then baked onto planes. Many, if not all of the characters were modeled with a high poly and baked. By comparison,…
Wouldn't say i'm good but it's the only tool i've used in the past decade. The only thing to fear about Blender is like every other suite - the possible regressions that could affect workflow and pipelines. like 2.67's busting of texture painting that kept me on 2.66a for the longest time, and 2.5's launch of the new UI…
Changes made to pattern, added a few extra details but trying to keep it simple enough for a low tier skin. Now to test some new variables! Also spent some time messing with phong - I dont want it to be overly shiny, just enough to give it that metallic feel. Finally for this update some alternative colors! The palettes…