It looks like it is dropping your smoothing groups. So in the export settings make sure that you are exporting normals and on import to the engine make sure they are intact. On the left the mesh has 1 smoothing group, on the right, the correct amount. Is there another model format that Ficus accepts? Try that.
Yes, I tried that two more times, pushing the verts of the cage out further each time, and still have these black spots in the same places. I'm going to try re-exporting the high-poly model because maybe something went wrong in the exporting process?
Meshes can can contain more than one object. In your case, the exported *.OBJ contained several objects. You'll need to ensure that your exported model is a single object per UV set. May I see a video of the material problem you've described?
dont forget voidworld for modelling. Before considering blender I would do some research on how good the FBX exporter is. that could be a real deal breaker. You may want to make a super simple rig and character and export it with animation to make sure its not gimped.
Yeah I meant the same as Oglu I just didn´t explained it the correct way I guess :) I had this recently when I exported to mari. Each UV Polygon was disconnected and flipped 180°. This happened to me when I used the OBJ exporter.
Thanks for the info Jerc. Are there any known issues if you have an asset with a lot of polyshells. I have here two belts on a character and those arnt unfolding correct if i export everything combined. If i export only the belt i get a clean unwrap.
yes! thats it, prebaked material, i want a tool where i can archieve that, gotta go try these options, i just though there would be a tool where i just can enable in export options the "combined material" and export it with the pbr illumination rendered on it
Once worked on a title and had a similar problem which tbh I just worked around, which was to model at the smaller/normal size, then right click select all, group, and scale to 100 then export and undo. I did streamline that in the end with an exporter but that was my process.
Warby , excuse me - my question is little bit out of Your thread , but I see that You've got some experience with EXPORT into HL 2 , ... Do You know some link with a tutorial how to export a character model into HL 2 ? Thanks a lot.
While exporting some files today to the Virtools format, i noticed that the exporter converts Physique to either Skin or Morph...this could have probably saved me some time ._. Anyways, both characters for the game are rigging up a lot better now. Thanks for the help!