IT's not so much engine specific. Its all about context. As Eric is fond of saying "go talk to your graphics programer" heh. In UDK you can create a 3D cartoony side scroller or a free roaming FPS. Even deeper than that and its more important to concentrate on the priority of the object and its relationship to the…
Thanks you Warheart for the great help everytime~~ The Unwrap UV plugin is awesome! Nice, I love it so much~ Now I'm more and more familiar to Maya everyday, really appreciated~ ^_^ According to the Preserve UV question, I still have a problem~ I open the move tool option but I can't find the Preserve UV check box~ The…
Are you painting a subtraction instead of painting addition? Geodesic voxel is just the method to calculate the initial bind so you are still weighting a smooth bind. ( subtraction will adjust weights in other joints to equal the smooth bind. Remember a smooth bind is smooth because deformation is spread across multiple…
Couple Necris pieces - Trims Roof A Liandri piece - Ion Cannon The Ion cannon was a big deal for me, it was early on in UT3's production and this was the first piece I made that I didn't think was a bit crap. I think I found my building style for the set with this piece, usually its the case for me that the first couple of…
We here at Dark Synergy Studios are seeking talented 3D Animators and 3D Artists to work on Wake Up Call, one of the first games powered by Unreal Engine 4. If you have skills and want to get in on the ground level of a game that is going to make it to market, read on. Why Unreal Engine 4? We have a very exclusive deal…
Any idea if there's talk of support for custom maps Erich? I really dig what you guys did with the environments and they looked pretty fun to do ll the variations.
Hey guys! Time to try something new! We're rolling out the new build in about a week, but since you are so active in the forums I wanted to give you some early access. A few surprise features are still to come -- this preview will however introduce a number of significant improvements: * MASSIVE speed improvements * Much…
You did a great job Erica. I'm surprised with the little interest people had on these shoes but probably that's why shoes in 99% of the games look like potatoes.