So I thought I would make a thread for my pirate character I have been working on over the past few months - as much for myself, to keep all the images together, as for anything else! The idea for this guy was to try something more stylised than I have been working with recently, adding a sprinkling of humour and visual…
Hey there everybody, I'm fairly new here and I'm a little lost, so I hope I'm posting this in the proper place. I have a question about textures for in game models. I'm trying to make a fairly simple demo of a 3D side scroller and I wanted to get the most out of my textures so for some of my characters I have multiple UV…
Hi everyone. I really liked Cap's Colt Dragoon posted back in May and was inspired to finish my 1851 Colt Navy revolver I started a good while back. Anyway, it still has a lot of goofs I need to correct along with a few areas that need to be completed or revised. Right now it stands at 3,002 tris and has one 2048 diffuse,…
Introduction Hello everyone! I thought I'd introduce myself first as this is my very first polycount post. I am currently a university student working towards becoming a industry 3d character artist. I have around 3 years of experience prior to school working in freelance. This month of school I have a lot of free time to…
OK that is really weird... and it seems only to be doing it here, cause in the sketchbook it worked like normal. Hrm. @LalaD Thank you! Thought I was going nuts, heh. Ok here is what I wanted to post: (*) OK first off. I made a quick modern looking handplane to get an idea of how they work and are generally shaped. I…
Ahh good point. It does depend on the sounds you're making if the jaw slides forward or not. If you're making a OO shape then it slides forward, If you're making a AH shape it tends to stay toward the back. It even depends on the emotion the person is conveying if it should tilt side to side. The point I was making is that…
Concept/Overview While I was trying to find inspiration for my next scene, I became fascinated by the works of Chong Fei Giap. They held so much life and color, and the feel of the textures and colors was fantastic. I wanted to see if I could recreate that look in 3D. Modeling From the beginning, I knew I wanted to create…
heh, ok slow down there hoss! I didn't look further than your profile to see if you were a developer with a grievance or a gamer just hating on something you didn't understand. I didn't go so far as to check out your work, nor would I go on to suggest you need to be of a high enough calibre before you have the right to bad…
There is a difference between caring for someone and caring about them. While individuals (including owners and managers) are fully capable of caring about people, businesses are not. Businesses are capable of caring for people, but they dont really care about anybody or anything beyond long term profitability for the…
Hey thanks for the compliment! I have not exported them to any game engine just yet, I have a bunch of trims I still have to do so I plan on making some modular meshes first, would like to have an environment that is more 3-dimensional to judge the lighting effects off of and whatnot. I guess I could still try porting them…