A few questions just out of interest that might speed up future responses: What quality lighting are you trying to build? What are you trying to light? What results do you get building the lighting with lightmass turned off? What are your computer specs?
Hi there :D Cool idea, gotta love the cyberpunk. I think what might be causing some issues is the 'busyness' of the scene in terms of textures. Almost everything I see has a pattern or noise/grime to it that makes it hard to pick out focal points. Also the light seems to not be casting the way it should by the shape of the…
@mospheric: Thank you! All the light, bloom, glow etc. I've got in the scene right now is just temporary. I'am going to finish all the stuff like high poly, low poly and baking first, then make out a good color scheme and texture my assets according to that. @Clos323: Thanks a lot! :) @AlexCatMasterSupreme: Thank you! Like…
Hmm I wrote out a reply but forgot to sign in and lost everything -_-. Anyways a more condensed version. 1. Textures on the robot need work. There's no wear or anything. If he's going to break into a sewer, he's got some scratches or maybe some dripping dirt or something. He's perfectly clean right now. I also think the…
This looks like a realtime solution for radiosity/AO, and no mainstream engines can do this well that I know of. Even in the examples, they are only getting 15 fps for a single static object in a very simple environment. Throw in 24 characters running around calling dozens of animations, add in several dozen weapons each…
Zaitsev9797 Sure the lighting is only vertex color. But I personaly managed to get somehow nice results by texturing things (by painting lit areas, the Spacedraw lights will seem to have a better impact on already bright pixels) and playing with the lights. Without the BPR option, Spacedraw's display is like a light…
I'll echo the comments on the lighting not being focused enough. I would work on giving it more mood. By that I mean darken it up a bit and push the light pools a bit harder. Remove the light sky and drop in something a bit creepier. Also while on the lighting saturate it more. Watch 24 or any CSI for some tv reference of…
You could have sold it on ebay. That Holy Potato made a couple of bucks if I recall correctly. As someone who's been fighting insomnia (guess caffeine and nicotine doesn't help me all that much :p ) for the longer part of my short life I've seen my share of wierd things. While completely sleepless nights don't happen to me…
I wanted to see what this character could look like in Redshift. It's very tricky to get the skin shading right in this application. I used scanstore textures which were not the highest resolution. It worked well for a Unreal Engine project but perhaps for redshift it could be better to use xyz texturing. Especially the…
I agree iRay is pretty much MentalRay dumbed down and can get you some good results, if you have the hardware and the time. It solves two main problems, not knowing when it will finish and not knowing what settings to tweak. It still takes about the same time to process quality renders but you save the time you waste…