A great looking project gives insight on one of it's more unique features. Independant game developer Black Forest Games recently started a campaign on Kickstarter for their newest undertaking, Project Giana. Last week they released the first part of their developer diary, "Morphing the World in Project Giana", by…
A True Performance The sun had
already long set in Ionia and yet, darkness was not. At the town square of a
small village, illuminated by lanterns and basked in the moon’s glow, rose a
stage. Nearly the whole village was gathered there to witness the infamous Hana troupe in action. Hana was a traveling troupe of…
@melviso what I meant was that retopo a good base topology over a head scan is a better way of creating the base head than edge/boxmodeling. Then you can use this for every head you create and never have to retop. This can be used wirh the Wrap3 workflow for all future heads.
He looks too much like when, by Griffin, I think you mean this Separate his head from body. Get his head correct. You can spend more poly on the head. Head is very important. His fur can cover up the gap/seams to the body.
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
actually also unwrapped in and did the baking.. started texturing too! left with the head, hair and cape textures. The wip render here is from marmoset wanted to post the retopo wip first but i couldn't wait to start doing the baking and texturing; alot more interesting than the retopo process tbh
^^What he said. It's a term applied in anything art-related, such as how vector-based artwork is basically non-destructive in that you can easily scale it up so it's the size of a billboard or shrink it down so it fits on a business card. (That's why almost all corporate logos are done as illustrator files/vector-based) If…
if you feel like you're falling behind, keep a journal so you can see the rate of your progress. You might find that you're actually accomplishing more than you think. Also with hard surface stuff like this, the last 10% of polish is really important; a darker cyberpunk, neon-lit alleyway could be a better composition fit…
I saw this post about a week ago and it's really made an impression on me. Helping me keep motivated to do art. Thought i would share and see if it helps anyone else as well. http://weirdo.newgrounds.com/news/post/163541
In this case, add more weights to your Head or topmost Neck bone if you don't have a Head. This way you have the partial control of a local bone, say Eyebrow_L, but the affected vertices still move with the head when animated. Since Head is a parent of Eyebrow_L, anywhere a parent goes, the children go with it.