oooh thanks for this information! I'll definitely try it out, I've always had difficulty getting normal maps to bake properly in max, so this is golden! I will admit though, I never did a high poly for this model, I did my working level and then optimized it from there, but I'm going to need to at some point though and…
I made some more of our house and i also quickly composed a tile texture :D . now i realise why i like doing characters that much :P waaaaaaaaaay less boring. well here they are: Feel free to use these aswell. And also feel free to post your own (self-made) reference pictures in this thread :D . (let's keep them thumbnail…
Oh my god... Vig, I am grateful for your help! Turns out I was having an ID10T error ;) I had the mental ray shader with the Ambient/Reflective Occlusion material applied to my object, which renders out black. As soon as I put a default shader on it, it worked :D Thanks again for your help, and I've bookmarked those links…
aesir and master, VERY good feedback on the issue. Master I am pretty well in tune with what you're saying. I am not after removing WAYWO, just improving P&P. The initial thought was 'kill WAYWO and more threads will be posted' but clearly that is not an option. :D I can't wait to see what you guys do when the forums are…
Hey thanks for the reply. Its actually for a bunker that's part of the Atlantic Sea Wall, circa 1944. I'm modeling it to represent how it look around the D-Day landings so it will still be fairly new since it was constructed between 1943-44. It actually wasn't quite finished, but still operational, by the D-Day landings.…
Good suggestions on the enviro all! Vig: The wolf will definitely be comped, as Adam is working in Max and I'm in XSI. I'll be sure and add the 5th digit for the hands and feet... enough of you are mentioning it, I'd feel bad for not taking advice. =D I guess I just got lazy and figured it probably wouldn't even factor in…
model is still all jacked when i boost up the sub D's in zbrush after re-importing....here's what i'm struggling with: here's what my model looks like in z. i need to move the legs forward...up...and scale them a bit. then i fix stuff in max after exporting the lowest sub D from zbrush. after importing back into…
Thanks =D, Ya I agree the head is still a little too big. It's funny because I've made it smaller multiple times. Though I'm not sure if it's because of the new hair that makes her look this way. Anyway I'll still shrink it a bit. I'll post again with all the changes people comment on after I get more feedback. If I don't…
I've been busy for the past week doing some freelance work- I finally took a break and did this instead ;D Yeap! It's ariel! from little mermaid- It was so fun creating her, I think a little more expression would be great, but I'll have to get back to that later- for now, i'll have to get back to actual work- (edited) I…