I chose Mad Max as the theme for my vehicle design. It’s a hunter’s rig built for brutal off-road performance and devastating stopping power. In terms of style, I’ll take Overwatch as a visual reference and blend it with my design language and ideas. Reference
pxgeek, I have no idea why, but as the MOST problematic of the matcaps, I took all of your suggestions and it was the very first time that ZBrush didn't crash when I hit the 'F' key (as in 'F' for.... :) .... Frame). One thing I didn't do was change the texture in shader 2 as it came with the original matcap that I used to…
Hello, if anybody in the future wants some customization in shi*tty and limited export setup from SpeedTree: You need to go {YOURS_SPEEDTREE_DIR}/texture_packing Then you can select Unreal's UE4.fx and UE4.xml and duplicate that (rename also to fit yours packaging method name). Open it in some code editor (e.g. VS Code or…
Hello everyone, I am doing poses of the character model I have developed in the past few months, in order to polish it and then import it to Unreal Engine and create renders. The character I'm developing is Joker, based on his classic BTAS design, and I am aiming to create renders that resemble those seen in Smash Bros…
There won't always be a tutorial telling you how to build "the thing" that you're trying to build. Tutorials teach you methods and techniques not how to make specific things. "Ahh damn it, I need to make a 2019 Toyota Corolla, but all I can find is a tutorial about making a 2015 Toyota Corolla. Close up shop, no one is…
I took a look at your files. I baked in SP with ray distance(frontal/rear) .02 *Note* I had to assign my smoothing group to the model as yours had no smoothing groups assigned. This is more than likely your issue as I presume you're using the UV splits to Smoothing groups workflow. If you use this workflow and don't split…
@musashidan / @Mark Dygert So I made use of the information you both sent me, and after a days worth of fiddling through this thread, and looking at the helpful Cog_Process.zip, I finally managed to get a result which works! No normal map applied: Normal map applied: Already I have learnt a lot from the process you took me…
If anyone has any suggestions on how to sculpt hair or get smoother results I'm all ears. I tried using Lazy mouse but it didn't always work. I've learned a lot so far just in these past few weeks. Instancing is a life saver! When you're building your mesh from a cylinder you can do something that will make your life much…
I think you are trying to hard to have variety within your scene, trying to cram more details in to create that wow factor. Take a step back. More details does not necessarily mean its going to be better, far from it. Less is more, more times than not. I am not saying this in an attempt to have you redo work, remove…
This reminds me of the Game Artisan days. Delightful to have your input Nitewalkr! Allow me to clarify some things for you, and for anyone else that may be wondering because I agree, it can come off as rather elitist that I'm making these requests :) I asked to see folios because: 1) I am looking for people who have…