So I'm gonna jump into this with not a ton of time left in the contest but lets see if I can work some magic. Hopefully work doesn't get in the way and I can get this done. Just to preface, I'm pretty much a total newb when it comes to LoL. Have only played a handful of matches. I want to do two effects that are…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Thanks! I'm glad someone else recognizes this map! :) The central pillars. Like the corners be sharper? I purposely made them have rounded corners since it didn't make sense to have super sharp edges and if you look at the original, it was just reusing the texture for the small pillars. Maybe decals or more damage on the…
So.. I have build a simple scene to test lighting.. and after a few days I can say I still don't understand it. I have read a saw dozens of articles and videos about lighting but not a single one answered all my questions. (fully static lighting) So first I create directional light with some bounces. Then I add atmospheric…
"But I'm wondering, does it also kill the effects of the normal maps if your diffuse is too dark?" yes. depending on your games lighting engine. but any engine with physically correct lighting it would. Diffuse or albedo tells the engine how much diffuse light bounces off the surface and enters the camera. if you make your…
Pretty sweet, especially for a weekend project! If you're going to take it further I'd recommend creating some sort of focal point by either lighting, a specific repetition in a key area, or maybe a little unique set piece model that fits into the current style. I dunno if it's just me but I feel like it might be a little…
Really loving the start of this! Lighting has the right mood but feels odd in places. For example the restroom doors are lit up by seemingly nothing. I would really think about putting in some props that provide some light sources. For example a vending machine that dimly lights a hallway. Or florescent lights hanging from…
As lewis said it is a good start.. I think you have your scale of the objects within the scene correct, but the lighting is to bright and happy. Your lighting is to blue you need it to be warmer or more yellow. Also you lighting fills the stairs while in the concept it comes from a sky light, the windows from the door atop…