I am a 3D Artist with three years of experience and multiple commercially released titles, more information available on my website. I create detailed and efficient environments and props for mobile and PC titles. I am known for being quick, agile when developing, and fast with communication. I have previous experience…
Hi all! I just started using Substance Designer and Painter, and I recently began playing with smart masks and generators. I'm trying to texture an asset in Designer, and I've run into an issue... The edges don't apply correctly to the edges of my model. Any ideas why? Everywhere there is a UV seam there is an issue. I…
I think the fog is a little strong, particularly near the camera. I would also try using vfx or fog sheets (subtlety is key). Adding some particle size variation with them might work well. Also try adjusting the color the fog. Water vapor or mist is often white, while dust or dirt particulates can have a slight red,…
@CruddierPond44 I took the liberty of screen grabbing your link and pasting it in here, using the windows snipping tool so that it is a little easier to view without having to click links. If there is any specific reason you posted it using that link and want me to take this down, then please tell me to do so. I am…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Why cannot ? SD baker could bake all same maps Painter does. With a minor differences . World space normal map for sure . Or world directions map where you can set up vector manually and even bake world space normals to tangent space or whatever space you want. I mean if you have the mesh. But the task to get proper…
Take a screenshot, do a paint-over in photoshop to get a feel for where you want unique details showing up, and then use that paint-over as a guide for figuring out the texturing techniques you'll use and the decals you'll make. Echoing the other comments, definitely chop it up into smaller/pseudo-modular UV unwrapped…
Hi Luiz, I've found some problems with version 0.5.2 the first one is when I will double click on an image to open, it will not bring it to the front, is it possible to bring the image to front? or the entire images already opened with kuadro? -when selecting with the alt tab the first image that shows when Consolidated…
Im using Xnormal for baking. Settings used: I have added the highpoly mesh. Then i added the lowpoly mesh. Under the low poly mesh i added the cage (Which i have checked and its fine). I set edge padding to 4, bucket size 32. Normal Map tangent space checked and X+ Y+ Z+ As swizzle coordinates Closest hit if ray fails.…
Thanks for the feedback so far guys :) much appreciated here is an update of my restart what do you guys think? Also polaroid29 I know I jumped up sculpting levels to fast I just did it to get enough pixles to put a basic face structure down as it was built from a Z sphere and I couldnt get the landmarks for the eyes/mouth…