FINAL SUBMISSION Story: Sir Jacob was a rich
man, living in luxury. Not so precious were the working conditions of
the workers in his coal mine; he was never concerned about it,
blinded by his hunger of power. After an explosion stole the breath
of the poor people there, a witch cursed Sir Jacob transforming him
in a nasty…
Cages are pretty simple to make. They are derived from your low poly model. In Max, you can use a Push modifier; in Maya you can use Edit Mesh > Transform Component and pull out from Z. You want your cage to fully encapsulate your high poly and only go out as far as you need to cover your HP. You can also tweak individual…
where towards the rear? the whole thing is designed to transform... sentry turret mode and fast flight mode or w/e, still yet to do the central mechanism and cannon, second i grab a quick render of the 2 forms.. so the whole central piece collapses in, when its open a cannon will emerge through the front the back pieces…
Quack is right, you can only reserve a single channel for lightmaps. If you don't want to have to crank up the LM res then you might consider setting the pivots of your 2 meshes up in your 3d software so you can zero the transforms in UE(this will keep their relative world space positions), bring them in as separate static…
Hey Chronic! I'm not entirely sure what the issue is with this particular mesh. I took it into Max, reset transforms, reset normals, etc - I still get the same result. Fortunately for you, however: you don't need to use 3DO's curvature baker for this mesh. Baked high-to-low normals can avoid using the Bake Map in 3DO…
if your working on non deforming geometry like a robot you can use the rigid bind instead of the smooth bind. you don't have to do weight painting that way and it has a faster computation. as for your geometry moving it could be a few things. 1. if you have your geometry in grouped hierarchy's then there could be double…
its great. Only issues ive ever experienced have been in the most recent update - PSCC now ONLY opens on my primary Monitor. It won't stick to my Cintiq for some reason. I can move it there, but the app does not remember that I placed it on the 2nd monitor, ever. Has only happened from the updates in the past few weeks. I…
Less graphical advances, and like the last gen more of the CPU will be put into AI and Physics for games that need it. We get lot's of benefit from more complicate shaders, and proper branched shaders that are cheap. While the new machines have a ton more memory and faster shiz, the bandwidth for shoving round the geo…
sorry if it's too late to answer but in maya 2018 you can set texel density by going to UV Toolkit window and in Transform section you can find this select one of the island/shell in your UV and click "Get" button to use your selected island as sample for texel density value. and "Set" button will change texel density on…
I used to load Maya full of add-ons and custom UI, now I just tear off menus and use the Recent Commands box. My Maya is barebones, except for a script that collapses all transforms to the a polygon mesh object except for Smooth Bind, and a reload all textures. It's a funny philosophy I adopted early on (thanks to an old…