Sorry if this is the wrong place for this... I am looking to get the full version of Maya 2011 or newer. I am currently a student so I know there are some offers where students can get cheaper full versions of software. I did some searching on the net and found that autodesk use to offer a students a discount to upgrade…
btw.. I get it working with an shader fx shader.. though the problem occurred on one instance of the test mesh and I can not figure out what's wrong there.. Normals are the same, textures are the same, smoothing groups.. 0.o edit: ok it gets even more strange.. I get seams at a cylinder but there are not uv seams and just…
I've created a character with a leather hood made of scraps stitched together. I want to use Substance Painter to add the stitches, but I'm running into problems. I painted the stitches as Height detail on a new layer, but the new height detail I paint is blending with all of the existing height detail beneath it. What I…
Hey, I'm wondering if anyone can help me; I'm sure I can't be the first person to run into this. The skin detailing on my ZBrush model is getting distorted when I bring it into to other programs. Looking at the topology I'm guessing it might be to do with how the mesh is being triangulated in different directions. Here are…
Hi I am working on a level with some friends and we are on the process to render the final scene. We are using render queue in UE 5 to render stills and then put them together into a video format. The issue we have, is when we render at the first few frames we get a white flickering/white spots. We tried adjusting the…
I'm not going to pretend to sound like an expert since I'm pretty new to this stuff myself, but my limited understanding of it is that luminance seems to be very much related to "brightness". The problem is that brightness on your monitor, say if you use your monitor's options and set it to "90" - that isn't going to be…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
: shrugs : Bill Gate != Microsoft. He might be the chairman but if the companies direction was 100% up to him there would be no X-Box, no Mactopia, no Microsoft Game Studios, etc. He was a clever businessman in the the 80s, but now he's like the previous Nintendo CEO. A dinosaur unwilling to change his ways and views of…
For some reason I can't get my Dom War gloss and glow maps to render in max (standard material). Both are enabled, both set to 100. I can turn my diffuse/normal/spec maps on and off and see that this changes the render, but gloss and glow are doing nothing. I can see the material editor switch from m to M in the Self…
Hey y'all, I'm using UTportals to do an impossible-space level, and I'm trying to get the transition through the portal to be as invisible as possible. I've got the spatial transition to be seamless, but I'm running into a couple problems with what the player sees before stepping through. I have a floodlight with a heavy…