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Emissive/Bloom through UTportals

Hey y'all,


I'm using UTportals to do an impossible-space level, and I'm trying to get the transition through the portal to be as invisible as possible. I've got the spatial transition to be seamless, but I'm running into a couple problems with what the player sees before stepping through. I have a floodlight with a heavy emissive texture on one side of the portal, but I'm not getting any bloom from the emissive on the other side.

I've turned on "enable post process" and "use main scene post process settings" on both the scene capture and reflect actors of both portals. The view mode for each portal is SceneCapView_LitNoShadows. Beyond those settings, I'm not sure what else I need to do.
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