I'm kinda unsure what you are getting at with your last post. Are you implying that if you don't play many games, that will make you an inferior artist compared to those that do? For some people its a case of getting away from staring at a screen which I can totally understand. Reading, excercise, even going to a museum to…
Ill probably order one of the jackets. Too bad I cant get an enormously tacky pea coat with an embroideres greentooth. I would probably never take that off. Im leaning towards the "hand.obj" tshirt a fellow pc'er posted a long while ago, but I cant find it. I also have a sneaking suspicion that it is labeled, "hand.job" as…
I also agree on the importance of printed work alongside digital examples. If you have access to a Mac, check out the books you can set up and order with iPhoto. They look pretty awesome and I'm sure you can get them without any Apple branding on. Loads of styles to choose from and the results look surprisingly…
that should actually be part of your post-interview negotations. any company with an international workforce and some experience with the process should really be offering *something*. some relo packages are easily worth 5 digits, extendend to your family and may include a shipping container for your household going…
if you look at your work and are completely satisfied then your learning has stalled. every good artist should always see flaws in their work and be one step ahead in observation than execution. you get good at observation by constantly looking at high end art both traditional and digital. if you just keep looking at your…
Probably they're using grayscale textures, and colorizing them in the shader. I'm doing a lot of this right now for a mobile game. If you use a 2x multiply with the color, you can get a very nice range. Middle gray gives no change in brightness or color, but as you stray further into saturation or lightness, the texture is…
Hey Helen, I say have a strong base to work from. You don't need to go overboard with the details but it won't hurt getting the basic proportions right. Great start. ;) This is a nice reference to nail down the landmark areas http://www.zbrushcentral.com/attachment.php?attachmentid=59061 and also have a quick look at this…
Yeah it stands out as some of my favourite work that I've done. What I'm really trying to focus on is reaching the same level of quality in digital at the moment, often I find I can have a really dynamic sketch and then kill it when I bring it onto the computer. It's just a matter of practice really I guess. Here's a…
haha ooft you lads savaged this poor soul.. i get restless watching digital tutors well thought out lessons so i would cry having to watch an 18 hour long one to create what basically is a rectangle :) . But yeah i agree with what everyone's saying. more time learning less time trying to teach others :) Chin up and keep…
before exporting you will have to go to mesh/ smooth for it to retain its smoothness outside of maya. the preview is so you can see what the high poly will look like without making it impossible to work with. You will then have to make a low res model and bake the high res detail into a normal map for a game ready model.…