oooohhh thanks very much. as it happens, i can't seem to turn off opacity jitter, th whole feild is greyed out.. maybe thats just because i've got my tablet plugged in.
enodmi-thanks man. its definitely awesome working on some stuff i never really knew about lortomon-thx man gonna try to scounge up th cash to maybe buy that book
why would you need to spilt it up and raise Yeh geo count to have it repeat on the texture, everything past th 0 to 1 space on the UV map tiles anyways.
oops sorry I must of typo'd on my search or something. Someone should sticky it and make it a single post with a big list and organized :thumbup: - Feel free to delete ths thread.
on ths http://dl.dropbox.com/u/17188/forestbase_styletests_rocks02max01.jpg image how did you go from flat plane to that?? did you use zbrush or just standard modelling methods?
a very convoluted approach, this would be faster already when you would have prepped the base version a bit differently. I think this is stuff people avoid automatically after the modelled the N-th version of this case.
Lighting inside the stadium is still to dark Th pillars (yellow cylinders) are out of scale compared to your reference your missing a lot of details along the top and sides. The inner water sphere is too dark as well.
Hi! I have used the colors from the color swatches now and that worked. I replaced th e materials DDO picked afterwards. Oh and completly got rid of antialiasing, which worked too. Thanks!
oh sorry,, i misunderstoond your comment, i seemed to have thought you had seen th movie but not the game, and was asking if the static was from the games not the other way around.. or something.. maybe i was drunk