Hmm, this has always been the case no? It's the same behavior as default smooth mesh settings, as well as the Turbosmooth and Meshsmooth modifiers in 3dsmax, and subdivision in Zbrush, a quad only becomes a circle if you have an extra loop around it.
Yes i am using zbrush, hmm i have never thought of doing that, only using 3dsmax. Is it easy setting up. Is this a good reference to use, because i am going to be doing the complete body.
Thanks for the tip, unfortunately it didn't help. But the problem got fixed by exporting the model as a fbx and importing it to 3dsmax again. Final version can be viewed here. Edit: Still no diffuse, but I hope you like it anyway:
http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-BE31484C-D518-46AB-AD6E-2AE770ED86AC.htm,topicNumber=d30e542898 Maybe rpf is only suited for scanline. Don't have experience with it.
Sorry not for edit poly. You'll need a script. There's a bunch of INI files in: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ You can open them up and change some defaults around.
I never used Maya so don't know about it's UV editor, for me Blender has better UV editor than 3DSmax which is pain in the ass for me to use when dealing with complex models.
Could anyone PLZ post an alpha mapping tut for 3dsmax and photoshop. im almost done w/my model cept been searchin for how to do alphas for hours and i cant find anyting. pls
Finished the model, only have to animate it now. Does any one know of some good easy to follow game animation tutorials for 3DSmax using Bipeds? [ame] http://www.youtube.com/watch?v=DrMxOfEDa4c[/ame]
Well I didn't have money to buy 3dsMax and it came with nothing other than the .exe no textures no tutorials, nothing =/ That is why I am in a pickle for finding some good source of straight through tutorials. Dave
agreed, 1gb ram, ouch. Also check nvidia for newer drivers. I know for the Quadro line they have a 3dsmax specific performance driver. I'm not sure it exists for the Geforce line... but worth checking into while you're there.