You say you want to be a 3D character modeler, yet your character models are but a foot note to all of your other work. Ditch all of the other work (pixel, animations, etc, except MAYBE a few if you really don't have anything else), and get a lot more character models out that are of your best quality.
Thanks Kanga, I think it's because the reference is from fantasy movie character, he's wearing prosthetic makeup and stuff I guess.. I got carried away and should have just used a normal head reference, just I thought the character looked so cool....I'll post it up with refs I used when I post on next head work progress.…
Hey @kanga, I was actually going for a male, young boy type of character, you can find him on the right in the concept art above. The thing with these stylized chibi characters is that the head shape of the male and female is the exact same and the only differences are found in the eyes, eyebrows. Anyways I think I just…
Hello, I'm looking for a low poly 3D character modeler that is able to help me create a character for a Source Engine survival mod. I can send you the concept art of the person that I want to be done and I can also provide more details on the mod and I can also show you what is done via the following communications: Steam:…
Eurocom, the developers of GoldenEye Reloaded & Dead Space Extraction have an in-house contract position available for a: 3D Character Modeller (Style: Realistic, Modern) at our game development studio in Derby, UK. We are looking for artists who can model and texture modern, realistic characters. We are looking for people…
United Front Games is seeking a Senior Technical Character Artist. Hey polycount. These are some hefty requirements that would be great to fill but let me break it down for you a little more. What we need is a technical character artist who's proficient or at minimum willing to learn Max Script. This person will also be…
Hey folks, My name is Andrew I'm a professional character animator recently working at Gameloft in Asia. I mainly specialize in character animation however I have done some rigging in 3ds max before. I am currently in the US, and I am willing to relocate for the position My reel: https://vimeo.com/63990109 Please feel free…
I'm working on some Napoleonic era character. Currently I'm still on sculpting in Zbrush, but I took some fast render and done some rework in Photoshop. I was not intending to create something big with this coloring in PS, but I really had a great time. Since I'm still working on head sculpt, I'm welcome for any advice…
I've updated the body of the female character. The first and major thing was the hands. They were shrunk in the process of changing the basemesh from my male character into a female. It was due to the relaxing. Next I changed the face in small ways. The nose, jawline, and some other small things have been altered. I also…
Good work so far. I think I liked more the young version, I don't see much young characters. About the pose if you want to pose a character and go back to the original pose use layers, create a layer, pose the character and work on it and you can toggle on/off the layer to go back and forward with the pose, but with layers…