This is on our todo list but unfortunately requires a major rendering refactor to solve. We don't have an ETA on this at the moment. Combining your textures to a single image/single material will be the best way to work around this in the meantime.
Ended up finding out it was gamma/LUT correction causing display issue, either rendering without gamma correction, or preferably just overriding gamma settings on baked map on import will solve the display issues.
Do you think this could solve the issue with my spine and neck joints being so misplaced in Marmoset? I'm not able to try your suggestion right now but I will within the next few days...
Ah I figured it out, movement... had to be motion blur and it was. Turning it off solves it but I'm going to have a play aound later to see if I can get motion blur working without the flickering.
I solved this issue via script years ago: https://dl.dropboxusercontent.com/u/4210886/g_subObjectLevel.mcr Just go into category > GregsScripts, and assign them the the keys you want to use for each sub-object level.
You may want to change your wacom tablets setting from Standard mode to Recognition data mode. This maximizes the data rate of the tablet and may solve your pressure issues in zbrush, photoshop etc..
Let's try a fresh install, and remove any Quixel software you find located in your AppData folder - use the uninstallers located there. If that doesn't solve this, we'll move up to another level of support. :smile:
Not sure if you solved it or not(the 2 circles look ok now i guess?) but essentially this is what your pivot should look like: Note how the World Pivot is facing in another direction as the local one.
Hi! The reason for this might be that the borders between your colors are not sharp enough, if you zoom in to 100% how does it look? Painting with a hard edged brush should hopefully solve this! Let me know if that helps!
You should always set the opacity of normal map as %50 because Modo's viewport doubles up the normal strench so that weird bumpiness occurs.This might solve your problem if there is no baking related issues.